How to create a plugin for Lumberyard
Lumberyard/CryEngine uses waf, a build configuration system similar to CMake.
To add a plugin project, create a subdirectory NewPlugin in dev/Code (a plugin might go in dev/Code/Sandbox/Plugins for example).
Add a wscript file to this directory, looking like this:
def build(bld):
bld.CryPlugin( target = 'NewPlugin', vs_filter = 'Sandbox/Plugins', file_list = 'newplugin.waf_files', features = ['qt'], includes = [ '.', '..' ], use='EditorCommon' )
And add a file newplugin.waf_files, looking like:
{ "NoUberFile": { "Root": [ "NewPlugin.cpp", "NewPlugin.h" ] } }
Then go to dev/_WAF_/specs, and edit all.json. Add "NewPlugin" to the win_profile_modules and win_debug_modules list. Finally, recreate the solution by opening a command prompt in dev/ and running "lmbr_waf configure"

